OMNET++ Simulation Projects for B.E with wired and wireless communication networks. OMNET ++ an object oriented, modular and component based c++ simulation library composed of various frameworks to build new network simulators.
we ensure framework to investigate various simulation environment. in this support OMNET ++ with various hardware wired computer network simulation scenario for students projects. We develop various applications in OMNET ++ under various simulation models and frameworks.
We adopt the following characteristics in final year project are:
Mobile Adhoc network composed of various mobile devices ensure communication with every device without any infrastructure or administrator. MANET is referred as self configuring network and every node in MANET connected by wireless links and act as router and host.
Network router perform packet forwarding function from one place to another place. Network host in MANET receive data forwarded by source node. We provide IEEE based papers in OMNET ++ simulation. We also simulate OMNET ++ with MANET network and categorized as three types they are:
We use wireless sensor network composed of spatially distributed autonomous device using sensor to monitor physical environmental condition such as pressure, sound, and also temperature. Every sensor node has sensing capacity with neighboring modes.
To simulate sensor network with OMNET ++ we provide component based architecture and INET framework. By INET framework we ensured more than 110+ projects with various applications and wireless sensor network simulations.
An emerging technology called p2p to reduce obstacle of stream live events over internet. It referred as overlay network every node simultaneously function as client and server.
In this model, we also ensure that node have we or part of requested media to forward the requesting nodes. By this way, no of nodes are increased and each node contribute own resource to produce a capacity of entire system. We also implement p2p with OMNET++ Simulation Projects called as client server model.
By reorganized streaming and p2p overlay provide high scalable and low cost which lowered barrier to stream live events over internet. By this process, we ensure good quality of service to end users. We also define quality of service in two terms are:
QoS ensure high playback continuity of node with receive data block stream with certain time constraints. We also reduce quality of playback when it disrupts continuity.